A while ago I released the Basics Tutorial for Snapmap. It's now outdated (with Free Update 4), so I decided to make more specific tutorials about stuff that you can do on SnapMap!
Check it out:
Be sure to LIKE and SUBSCRIBE to my channel for more SnapMap!
Hi guys, Snapmap Chronicles #3 released! GET IN HERE!
Twenty minutes long. Twenty. Why twenty? Because on the hardest difficulty setting (I mean, c'mon, you wouldn't play this on anything lower, right?) this map absolutely DESTROYED me. In the fairest way possible.
Or maybe I'm just too stupid. In which case ragequitting is the right thing to do, am I right?
ALSO, an announcement: Skyrim Special Edition has been released TODAY, so I'll be playing some of that. Expect content from Skyrim SE in the future!
Be sure to leave a LIKE and SUBSCRIBE to my channel for more SnapMap!
No, not posting in this blog - we got a decent DOOM UPDATE!
Yes, DOOM 2016 has some lovely additions from it's recent Free Update 4, go check 'em out! Arcade mode, new multiplayer game modes, and a bunch of new features on SnapMap.
CAMPAIGN
Added Arcade Mode for all players
MULTIPLAYER
Added the new FFA mode called Bloodrush
Added the new team-based, Prowler vs. Marine mode, Possession
SNAPMAP
New DOOM Classic Campaign
Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support
Community Curation system enabling new maps to be published to be reviewed and recommended by the community
Community HUB overhaul to make finding your favorite content easier
SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation
Detailed hotspot and tiling textured blocking volumes can be used to create custom environments (Author's note: get excited for this. We'll see a lot more PBV custom maps - I'm looking at you, Void Runner!)
Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps (more gore, extra nice)
Massive update of new Hell and UAC environment props
New container object models (I'm thoroughly excited to see what this is)
Additional Logic Tools
Copy content and logic from one map to Paste into another
Created multi-level campaign using Next Map Logic
Added Hazard and FX as a category of Spawners
Set color input added for all volumes and hazards
Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
POI can now be set on spawner items
Authors can get precise camera position by previewing the camera view within the editor
Added set environment and fade to camera properties
Authors can set their editor view to ignore current module environment settings
Cylinder volumes can be used as shootable triggers
Added support for silent (no VO announcements) lockdowns
No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
Campaign-styled communication HUD elements
Editable interactable GUI
Additional FX and Hazards
Added Rune Tablet interactable
Publish maps with Campaign intro screen and lobby
Additional equipment pickup items
Add Static keycard and weapons props
Added setting to disable hit feedback sounds
Added setting to disable damage indicators
Added setting to disable AI teleport FX
Added Berserk powerup
More Stuff
Additional Armor and Weapon Customization Skins
Revenant Player Demon
Usable volumes will now work in the front of doors
Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
AI can now be affected by Blocking Volumes
Some props can have their FX toggled on and off
For more information, head on over to Bethesda's Doom News.
Chances are there's no need for you to upgrade your rig for Skyrim: Special Edition.
That's right, folks. The system requirements for Skyrim: Special Edition has been released, and boy, is it low. So, so low: Minimum System Requirements:
Windows 7/8.1/10 (64-bit Version)
Intel i5-750/AMD Phenom II X4-945
8GB of ram
12 GB free HDD space
NVIDIA GTX 470 1GB /AMD HD 7870 2GB
Recommended System Requirements:
Windows 7/8.1/10 (64-bit Version)
Intel i5-2400/AMD FX-8320
8GB of ram
12 GB free HDD space
NVIDIA GTX 780 3GB /AMD R9 290 4GB
Of course, if you plan to heavily mod Skyrim, you need to have a buffer for these requirements. Texture packs will surely be abound and plentiful, so invest in that VRAM!
What are your thoughts on Bethesda's Skyrim remaster? Go ahead, discuss in the comments down below!
Thank you for taking the time to view this blog - I am very much active despite the deleted post I had before (simply because I took down the vid, it wasn't up to my quality 'snuff').
So anyway, gameplay videos will commence about a week after I post this, and I will be posting regularly. Be sure to check out my YouTube channel for more! What you'll expect from my videos: A metric fuckton of DOOM: SNAPMAP (tutorials and playthroughs, and a possible campaign - I've only spent 4 hours in the campaign, to be honest) A whole lot of SKYRIM (Including the upcoming Remaster) SomeBEAM.NG DRIVE and SIMPLE PLANES (because why not?!) Some MOBA TRIPPING (because, why not?!) And more possible content to come!
So, there you go. For any inquiries, email me at zepolleon27@gmail.com. LIKE and SHARE my page as well! https://www.facebook.com/zepolleongaming/