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Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

11/8/16

SnapMap Chronicles #8 is UP!

D'oy! The Core Part 2!


Nothing much to say here - enjoy the gameplay!


11/7/16

SnapMap Chronicles #7 is UP!

This is a four-part series.



Hi guys! November 4 is a great day for SnapMap, unleashing four of the best maps the community has seen. Go check the first map here:


So... what did he make me say?

11/3/16

Double Feature: SnapMap Chronicles #5 &6!

Like the title says.

SnapMap Chronicles 5 & 6 are up! Be sure to watch them!



LIKE and SUBSCRIBE for more Snapmap!

11/2/16

Snapmap Chronicles 4 Released!

Sometimes, you just have a great recording session.


Snapmap Chronicles 4 is released today. Watch it now:


I can't believe I nailed that in a single session! Well, playing the map beforehand kind of helps.

Leave a LIKE, COMMENT and do subscribe for more Snapmap!

11/1/16

Snapmap Tutorials #2 Released!

A different direction.

A while ago I released the Basics Tutorial for Snapmap. It's now outdated (with Free Update 4), so I decided to make more specific tutorials about stuff that you can do on SnapMap!

Check it out:


Be sure to LIKE and SUBSCRIBE to my channel for more SnapMap!

10/27/16

Skyrim Special Edition OUT NOW

Uh... wat?


So I gazed upon the wonder that is Skyrim Special Edition, and checked out the reviews from users:

Just what the fuck is going on?

I'm about to find out, so check back often to this blog (and my channel!) for more Skyrim SE.

And, oh, yeah, it's out now.

SnapMap Chronicles #3!

I get mad, too.


Hi guys, Snapmap Chronicles #3 released! GET IN HERE!


Twenty minutes long. Twenty. Why twenty? Because on the hardest difficulty setting (I mean, c'mon, you wouldn't play this on anything lower, right?) this map absolutely DESTROYED me. In the fairest way possible.

Or maybe I'm just too stupid. In which case ragequitting is the right thing to do, am I right?

ALSO, an announcement: Skyrim Special Edition has been released TODAY, so I'll be playing some of that. Expect content from Skyrim SE in the future!

Be sure to leave a LIKE and SUBSCRIBE to my channel for more SnapMap!

10/26/16

Call of Duty 4 MP Funtage out now!

So, apparently I play other games too.


Hi guys! New video's up: just me dickin' around on a public server in Call of Duty 4!



Enjoy! Leave a LIKE and SUBSCRIBE to my channel for more videos like this!

10/25/16

New Map!

Been gone for a week. Now we mappin'.

How many Doomguys does it take to change a giant light bulb in the middle of a demon invasion? 

Just one.

Be that guy. Electro City. Snapmap. Go play it now.

AN6E2P4C.


Be sure to LIKE and SUBSCRIBE to my channel for more SNAPMAP!

10/19/16

DOOM: Free Update 4!

It's been a while.


No, not posting in this blog - we got a decent DOOM UPDATE!

Yes, DOOM 2016 has some lovely additions from it's recent Free Update 4, go check 'em out! Arcade mode, new multiplayer game modes, and a bunch of new features on SnapMap.


CAMPAIGN

  • Added Arcade Mode for all players

MULTIPLAYER

  • Added the new FFA mode called Bloodrush
  • Added the new team-based, Prowler vs. Marine mode, Possession

SNAPMAP

New DOOM Classic Campaign
  • Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
  • New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support
  • Community Curation system enabling new maps to be published to be reviewed and recommended by the community
  • Community HUB overhaul to make finding your favorite content easier
  • SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation
  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments (Author's note: get excited for this. We'll see a lot more PBV custom maps - I'm looking at you, Void Runner!)
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps (more gore, extra nice)
  • Massive update of new Hell and UAC environment props
  • New container object models (I'm thoroughly excited to see what this is)
Additional Logic Tools
  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set color input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns
  • No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
  • Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk powerup
More Stuff
  • Additional Armor and Weapon Customization Skins
  • Revenant Player Demon
  • Usable volumes will now work in the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off

For more information, head on over to Bethesda's Doom News.

10/16/16

Snapmap Tutorials are now LIVE! Snapmap Tutorial Episode 1

We big league now.




You read the title right - video tutorials for Snapmap are now up! 

We kick off with the basic of basics in Snapmap: making a new map and navigating through Blueprint and Object modes!

Expect content to flow in regularly, contents of this blog may be published as videos - so watch out!


10/10/16

Skyrim SE official requirements released!

Chances are there's no need for you to upgrade your rig for Skyrim: Special Edition.


That's right, folks. The system requirements for Skyrim: Special Edition has been released, and boy, is it low. So, so low:

Minimum System Requirements:

  • Windows 7/8.1/10 (64-bit Version)
  • Intel i5-750/AMD Phenom II X4-945
  • 8GB of ram
  • 12 GB free HDD space
  • NVIDIA GTX 470 1GB /AMD HD 7870 2GB


Recommended System Requirements:

  • Windows 7/8.1/10 (64-bit Version)
  • Intel i5-2400/AMD FX-8320
  • 8GB of ram
  • 12 GB free HDD space
  • NVIDIA GTX 780 3GB /AMD R9 290 4GB

Of course, if you plan to heavily mod Skyrim, you need to have a buffer for these requirements. Texture packs will surely be abound and plentiful, so invest in that VRAM!

What are your thoughts on Bethesda's Skyrim remaster? Go ahead, discuss in the comments down below!

Game: The Elder Scrolls V: Skyrim Special Edition
Release: October 28, 2016

10/6/16

Welcome!

Thank you for taking the time to view this blog - I am very much active despite the deleted post I had before (simply because I took down the vid, it wasn't up to my quality 'snuff').


So anyway, gameplay videos will commence about a week after I post this, and I will be posting regularly. Be sure to check out my YouTube channel for more!

What you'll expect from my videos:

A metric fuckton of DOOM: SNAPMAP (tutorials and playthroughs, and a possible campaign - I've only spent 4 hours in the campaign, to be honest)
A whole lot of SKYRIM (Including the upcoming Remaster)
Some BEAM.NG DRIVE and SIMPLE PLANES (because why not?!)
Some MOBA TRIPPING (because, why not?!)

And more possible content to come!

So, there you go. For any inquiries, email me at zepolleon27@gmail.com.

LIKE and SHARE my page as well! 
https://www.facebook.com/zepolleongaming/