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10/19/16

DOOM: Free Update 4!

It's been a while.


No, not posting in this blog - we got a decent DOOM UPDATE!

Yes, DOOM 2016 has some lovely additions from it's recent Free Update 4, go check 'em out! Arcade mode, new multiplayer game modes, and a bunch of new features on SnapMap.


CAMPAIGN

  • Added Arcade Mode for all players

MULTIPLAYER

  • Added the new FFA mode called Bloodrush
  • Added the new team-based, Prowler vs. Marine mode, Possession

SNAPMAP

New DOOM Classic Campaign
  • Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
  • New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support
  • Community Curation system enabling new maps to be published to be reviewed and recommended by the community
  • Community HUB overhaul to make finding your favorite content easier
  • SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation
  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments (Author's note: get excited for this. We'll see a lot more PBV custom maps - I'm looking at you, Void Runner!)
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps (more gore, extra nice)
  • Massive update of new Hell and UAC environment props
  • New container object models (I'm thoroughly excited to see what this is)
Additional Logic Tools
  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set color input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns
  • No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
  • Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk powerup
More Stuff
  • Additional Armor and Weapon Customization Skins
  • Revenant Player Demon
  • Usable volumes will now work in the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off

For more information, head on over to Bethesda's Doom News.

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