It's been a while.
No, not posting in this blog - we got a decent DOOM UPDATE!
Yes, DOOM 2016 has some lovely additions from it's recent Free Update 4, go check 'em out! Arcade mode, new multiplayer game modes, and a bunch of new features on SnapMap.
CAMPAIGN
- Added Arcade Mode for all players
MULTIPLAYER
- Added the new FFA mode called Bloodrush
- Added the new team-based, Prowler vs. Marine mode, Possession
SNAPMAP
New DOOM Classic Campaign
- Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
- New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support
- Community Curation system enabling new maps to be published to be reviewed and recommended by the community
- Community HUB overhaul to make finding your favorite content easier
- SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation
- Detailed hotspot and tiling textured blocking volumes can be used to create custom environments (Author's note: get excited for this. We'll see a lot more PBV custom maps - I'm looking at you, Void Runner!)
- Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps (more gore, extra nice)
- Massive update of new Hell and UAC environment props
- New container object models (I'm thoroughly excited to see what this is)
Additional Logic Tools
- Copy content and logic from one map to Paste into another
- Created multi-level campaign using Next Map Logic
- Added Hazard and FX as a category of Spawners
- Set color input added for all volumes and hazards
- Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
- POI can now be set on spawner items
- Authors can get precise camera position by previewing the camera view within the editor
- Added set environment and fade to camera properties
- Authors can set their editor view to ignore current module environment settings
- Cylinder volumes can be used as shootable triggers
- Added support for silent (no VO announcements) lockdowns
- No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
- Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
- Campaign-styled communication HUD elements
- Editable interactable GUI
- Additional FX and Hazards
- Added Rune Tablet interactable
- Publish maps with Campaign intro screen and lobby
- Additional equipment pickup items
- Add Static keycard and weapons props
- Added setting to disable hit feedback sounds
- Added setting to disable damage indicators
- Added setting to disable AI teleport FX
- Added Berserk powerup
More Stuff
- Additional Armor and Weapon Customization Skins
- Revenant Player Demon
- Usable volumes will now work in the front of doors
- Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
- AI can now be affected by Blocking Volumes
- Some props can have their FX toggled on and off
For more information, head on over to Bethesda's Doom News.
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